Monday, April 20, 2015

Hacking and "Moo-sak"

Hacking is a very real threat these days while also being an effective tool for democracy and against human rights violations.

Anonymous is a disparate community that has online and offline political affiliations and impact. For example, hackers in the group took up the mantle against Scientology by disrupting their Internet capabilities as well as some “ultra-coordinated motherfuckary.” Though, the "church"'s tax exempt status is, agreeably, very debatable, the church of Scientology isn't much different than any other organized religion.  L. Ron Hubbard took the best spiritual elements of  religions that he had studied and threw in an alien Sci-fi plot because he was a terrible Sci-fi writer whose plots had holes the size of craters. If you listen to Tom Cruise's video, he says nothing different than any person involved in any religious doctrine.

 And in fact, the narrative of only you can make change is repeated in thousands of self-help books as well. Why does their narrative sound any crazier to people than that of these Christian Mega Churches, for example? 

I had not realized how many tools that Anonymous had given to Tunisian cyber activists, OpTunisia, either but was unsurprised by their warning that, “This is *your* revolution. It will neither be Twittered nor televised or [sic] IRC'ed. You *must* hit the streets or you *will* loose [sic] the fight. Always stay safe, once you got [sic] arrested you cannot do anything for yourself or your people. Your government *is* watching you." 

The other end of the spectrum is children trying to prank people  through changing a background and getting charged with cybercrime when disciplinary action should be taken instead of criminal action. 

But, we also must be able to keep people safe by punishing cyber attacks as well. If planes are vulnerable to hackers, as posited by technology experts, then it is important to be able to charge people with a crime. But there needs to be leniency for people like eighth grader Domanik Green, who attends Paul R. Smith Middle School in Holiday, Florida. His 10 days suspension was warranted and maybe could have been longer because he could have cost a teacher their job. 

But the fact that he was also charged with an offense against a computer system and unauthorized access was probably going too far. Charging him with a crime doesn't help this middle school student learn anything other than the government is willing to put you on the chopping block and ruin any chance at a normal life with opportunities. If they do go through with the charges, I don't want the kid to get anything other than community service so he learns a lesson and not forced out of actually getting something positive from this experience. He was certainly in the wrong here but shouldn't be treated like it was intended to be malicious when he is a minor who is still learning and making mistakes. 

We also need to keep in mind that wearables will increasingly be able to access your health status which could be life saving or could be a tool to enable people who already have mental health issues regarding health (hypochondriaMunchhausenMunchhausen by proxy etc) to be even more anxious.
----------------------------------------
In other news, I am unsurprised that digital music has finally matched physical sales. It was a long time coming. If you want a physical copy of a digital product, you can still use your computer to burn a CD for driving. The digital copy is not limited by the use of one medium. 

Streaming services have started taking a hold of the market because we are now starting to move from the early adopter stages into the main stream stage of media usage. 



It was only a matter of time before people started buying digital media more than physical media. 

Monday, April 6, 2015

E-commerce and e-business: reading response for 6 April 2015

E-commerce encompasses a variety of different transactions online between businesses, consumers, and even governments.

E-commerce, for our purposes, is "the use of electronic communications and digital information processing technology in business transactions to create, transform, and redefine relationships for value creation between or among organizations, and between organizations and individuals," (wikibooks).

Categories of e-commerce: business-to-business (B2B), business-to-consumer (B2C), consumer-to-consumer (C2C), and mobile commerce (m-commerce).

Types of e-commerce:
Auctions online (eBay), peer-to-peer (P2P)(Napster), and classified ads (Craigslist?)

C2C examples can be eBay, systems like Puca Trade (a Magic the Gathering online trade system with a fiat currency to use for trades between users), Craigslist, etc.

M-commerce is taking hold because of increased access to mobile devices such as smart phones and tablets. Banking has become as mobile as the devices accessing the applications.

Economic forces, marketing and customer interaction forces, and technology (multimedia convergence in particular).

Raketen is the third largest online retailer in the world behind Amazon and eBay. But, the company's business model is more of an online bazaar than it is an online auction house or mediated store front. The stores make their own pages and can update then however they wish. The only catch is they must be up to community standards that allow the company to pick and choose who uses their system.

This is a humanizing approach to online use because, for example, a chicken farmer was able to sell his organic eggs online and deliver them through over-night shipping to ensure freshness. Eggs from the store can not compare to fresh eggs that have not been sitting around for a week.

Wednesday, April 1, 2015

Gendered Internet use: reading response for March 30 and April 1

Hi As a woman on the Internet, I agree that I use the Internet and video games for different purposes than my male counterparts.
If I am playing a game, I am less likely to enjoy games with the strong male protagonist in favor of more female oriented media.
When online, I tend to gravitate towards a variety of different things whereas my boyfriend, for example, uses it for more niche oriented exploration. Not to say that what I focus on isn't niche as well, it is just that I look at a broader picture of the media I wish to deal with than my brother or my boyfriend. But, Uses and Gratification says that we each use media to satisfy our desires and therefore gratify ourselves in our using of the technology.
I love games like League of Legends, Skyrim, Laura Croft, and other games that allow me to play as a character that resonates better with who I am and what I want to get out of a game. I love to feel empowered by my game play. If my heart is racing, I did something right or very, very wrong and am cursing my stupidity.
I grew up playing video games and there is even a picture of my brother and myself playing the original Nintendo Entertainment System (NES) in our diapers somewhere in a photo album.
In fact, my dream job would be to work for Riot Games, the owners of League of Legends, and do communications work for them. While league often portrays the female characters as hyper-sexualized, it also makes me feel empowered to be able to play so many female characters that also extend beyond a human persuasion. There are many different races and creatures in Demacia, the realm in which the game is set. And, there are many different skins for players to choose from, though most are still highly stylized to be on the "sexy"  end of the spectrum.
But the fact is that I am very aware of the sexual depiction of women in games, if they are portrayed at all. But, a rising number of games are allowing women more options by including female characters or the option to change the gender of your character.
I feel that most game companies are motivated by the bottom line and nothing more. We have seen time and time again that game developers are putting out unfinished products that are highly glitchy and sometimes outright broken. The newest Assassin's Creed game was like this straight from Ubisoft.
As more female gamers come into the forefront of gaming, we will see a continued increase in female protagonists and fewer portrayals as the damsel in distress.
As the I am Laura Croft video shows, everyone can become a strong protagonist, even if they are female.